Unpack into heroes folder, merge and writeover anything that is duplicated.

There's a folder called covenant replaced in the backup folder that has copies of the original files that are modifies which are:
script24,39,67 and corresponding ert files
zaobjts.txt
zeobjts.txt
zobjcts.txt
zsetup01.txt

I had to take out an option so I took out monster mutterings because I thought they were stupid, sorry

NOTE: All the above changes should not affect gameplay with the covenant option turned off, they simply also account for when it is turned on. When turned off the conflux acts exactly as normal.


NOTE: All other modified files, including heroes3.snd simply add files and do not erase anything!
A few small, known "errors":

-If you play a game with lots of covenant teams, the initial tavern pictures will be messed up due to each player choosing a hero, but no crash
-If you quit to menu after starting a covenant enabled game many conflux things are overwritten until you quit the program
-Restarting a game with the conflux enabled will make tree stumps appear on all covenant dwellings, but again no crash
-Yes there are now 2 units named ghosts and 2 named wraiths, deal with it ;)
-Tolberti now leads the covenant (commander) but on his leveling up screen the astral spirit is still shown. meh.

Finally, all credits to everything Halo go to Bungie (theme song by Marty O'Donnell)
